using Ease.EaseNode.Runtime;
using Sirenix.OdinInspector;
using UnityEngine;

namespace Ease.TestEaseNode.Runtime
{
#if UNITY_EDITOR
    public class TestDataNodeInspector : MonoBehaviour
    {
        private void Awake()
        {
            _state = null;
        }

        [ShowInInspector] private BaseEaseNodeDataState _state = null;

        public BaseEaseNodeDataState state
        {
            get => _state;
            set => _state = value;
        }
    }
#endif
}